Every new terminal seemed to add more levels to the puzzle minigame. Fire and Sword minigame got new levels, that can be found in computers throughout the whole game. If you wanna full technical report, I suggest googling it. I’m still not completely familiar with the PS5 settings, since there seems to be various system settings, that affects games. It wasn’t smooth sail, but I also have to be clear that I played this with RTC on, 4K on, HDR on, Everything on. This is absolutely beautiful game, but what I have to say about the 60fps, well, I did experience lots of lagging and sudden dips with it. I mean, this being my very first experience with next generation games on PS5, I feel blessed. I honestly thought the game couldn’t look any better, but all the refined textures, animations, effects and whatnots in crystal clear 4k and 60fps, with raytracing, and HDR. Observer: System Redux looked even more stunning than ever. Yeah, that was a mistake, because Observer: System Redux does not include New Game+. There were some secrets to be found and I said to myself: ‘Imma d0 4ll the sidE stuff afTer da mAin gaem’. So opening them was left for another playthrough (the minigame hacking can be turned off). I didn’t find all the codes and failed to hack all of them. A new minigame was added to the doors, that were locked by four digit codes. Adaptive triggers were used on some places, such like opening doors some doors opened easily and some of them needed more force. With controls System Redux was pretty much the same with the original game, except the added haptic feedback, which was great add-on to the whole experience. There is no way player can save game themselves, which is odd. I mean, there was such big gaps between checkpoints and I had to do few semi long parts again, because once the game crashed and one time I accidentally turned the console off. Multiple save slots is great, but I have to say something negative about the autosaving system. User interface and dialogue were also better, because of the new settings and new accessibility options. Playing System Redux I wasn’t excited for that specific part and I was positively surprised how much, not easier, but shorter it was. Particularly one of them, where I had to sneak past an instantly killing enemy. It was great decision to cut them shorter, because I remember how awfully dragging they could be. I noticed they were much shorter than the originals. I first played the game through and then I checked the list of improvements, because I wanted to have a true experience and discover everything on my own, which I did! For example, playing the neural interrogation segments (when Dan hacks into suspect’s mind) were different. I The gameplay, controls and options had received some updates, requested by the gaming community themselves. The gameplay, controls and options had received some updates, requested by the gaming community themselves.
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