I must have pumped an entire month’s savings into the sole arcade cab on the entire west coast of Puerto Rico, and damn was it ever worth it. Oh how I longed to play Black Tiger on my Genesis. Fighters were the new sensation, and Armored Warriors was left behind in their wake.Īn interesting side note is that the main character, Rash, is actually Jin from Cyberbots: Full Metal Madness. This was probably one of the reasons why it never came home, along with the fact that beat-’em-ups were on a downswing at the time. The game had a limited run and became pretty hard to find in big game centers. Unfortunately, most people wouldn’t even notice the effort. They had done a brawler with about every idea known to man by 1993, so their think tank must have been sporting world-class migraines by about the time Armored Warriors rolled around. Ok, so it isn’t the most original concept in the world, but we are talking about Capcom here. You can use these pieces to improve your own mech with new attacks. As you pummel you enemies, pieces of their mechs break off. Mindless, frantic robotic action! Yet another in Capcom’s repertoire of side-scrolling beat-’em-ups, Armored Warriors offers something a bit different from its siblings. Heck, I would have bought a 32X for this one alone. They conveniently omit one important detail: it’s got freakin’ aliens and predators killing each other! Back in 1994 (and even now, I’d wager), this was enough to sell gamers. It’s a run-of-the-mill side-scrolling brawler that doesn’t even push the arcade hardware it’s on. When you think about it, there really isn’t anything overly special about Aliens vs. The SNES did get a port…of sorts, but it wasn’t the arcade game we all wanted. Unfortunately, it would be cancelled in May of the following year, including all of Capcom’s 32X line up (no Captain Commando for Sega CD). Would it be the SNES or the Genesis? Capcom let the cat out of the bag at the 1994 summer CES when they announced it would be coming for the 32X. Upon its arrival in arcades, gamers all over the country began to anticipate a home port. We kick off this list with perhaps the most anticipated title on it. So then friends, let us examine those games that moved our hearts and ate our quarters, only to leave us saddened at their absence on our home consoles. What Lost in the Arcade strives to do is feature those titles that would have been feasible home releases, possibly even making a big impact. Capcom put out a ton of games over the last two decades, so it’s only natural if one or two were missed. Licensing and scheduling issues or inferior hardware kept these games away from our homes, and boy did we miss out!Īs always, this list will probably be considered incomplete by some people. Over the course of its storied career, Capcom created some of the greatest arcade games in the history of the industry, and it’s only natural that some would not be able to make the transition home. In our third installment, we’re going to examine those coin-ops left behind by one of the greatest developers in gaming history: Capcom.
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